Advertising and Marketing
Online advertising, advertising for kids, influencers, government and industry regulation, stealth advertising, advergaming, targeted advertising (see also “Privacy”).
Artificial Intelligence (AI)
Algorithms, ChatGPT (and other generative chat tools), digital voice assistants (e.g., Alexa, Siri), robots, smart toys (see also “Emerging Technology” and “Ethical Design”).
Body Image
Body esteem, eating disorders, body dysmorphia, body positivity, weight control.
Brain and Cognition
Attention, executive function, intelligence, functional brain development, structural brain development, language development, memory, creativity (see also “Education and Learning”).
Character Development
Purpose, civility, grit, self-control, gratitude, curiosity, honesty, morality, prosociality.
Civic Engagement
Political engagement and participation, activism, community service, social movements.
Digital Addiction
Problematic internet use, gaming disorder, smartphone addiction, problematic social media use.
Digital Equity
Digital divide, digital inclusion, cyber equity, internet access, accessibility.
Education and Learning
Education technology (EdTech), academic achievement, devices in schools, gamification of learning.
Emerging Technology
AI (see also “Artificial Intelligence”), virtual reality (VR), augmented reality (AR), extended reality (XR), metaverse, assistive technology.
Ethical Design
Age-appropriate design, persuasive design, deceptive design, dark patterns, algorithmic bias.
LGBTQIA+
Sexual orientation, LGBTQIA+ youth experiences, representation (see also “Gender”).
Media Literacy
Digital literacy, algorithmic literacy, misinformation, disinformation
Mental Health
Anxiety, depression, suicidality, prevention and intervention, loneliness, mental wellness, well-being, self-esteem (see also “Body Image”).
Neurodiversity
Developmental delays, Autism, ADHD, Dyslexia, intellectual disabilities, sensory processing disorders
Parenting
Parenting tips, parental mediation, parental controls, parent technology use, technoference, phubbing
Physical Health
Physical activity, obesity, nutrition, ocular (eye) health, posture / orthopedic health, substance use, risk behaviors (see also “Sleep Health”).
Race and Ethnicity
Racial identity, online harassment and discrimination, bias, representations of race in media
Research Tools/Methods
Measurement tools, research methodologies, participatory design, analytical methods and tools, intervention tools, digital therapeutics, diagnostics
Sleep Health
Sleep quality, sleep duration, bedtime, blue Light (see also “Physical Health”).
Social Relationships
Peer relationships, friendship, dating and romantic relationships, parasocial relationships, community, prosocial behavior, antisocial behavior, interpersonal aggression, FOMO (Fear of Missing Out), technoference, phubbing (see also “Cyberbullying” and “Parenting”).
Video Gaming
Online gaming, gaming addiction, violent video games (see also “Violent Content”), gambling, monetization